userScripts.execute()
Injects a user script into a target context (e.g., tab or frame).
Note:
By default, the injected script is executed at document_idle, or immediately if the page is loaded. If the injectImmediately property is set to true, the script injects without waiting, even if the page is loading.
Syntax
let executeUserScript = browser.userScripts.execute(
injection, // array of objects
);
Parameters
injection-
An array of objects specifying what user scripts to inject, where, and how.
injectImmediatelyOptional-
boolean. If set totrue, the injection is triggered as soon as possible in the target context. This doesn't guarantee that the injection occurs before the page finishes loading, as the page may load before the script has reached the target. js-
arrayofuserScripts.ScriptSource. The scripts to inject into matching pages. target-
An object that defines the target context scripts are injected into.
allFramesOptional-
boolean. If set totrue, the script is injected into all available frames. Defaults tofalse, in which the script is only injected into the top frame. documentIdsOptional-
arrayofstring. The IDs of the documents to inject into. Must not be specified ifframeIdsis set. frameIdsOptional-
arrayofinteger. The IDs of the frames to inject into. Must not be specified ifdocumentIdsis set. tabId-
integer. The ID of a tab to inject into.
worldOptional-
userScripts.ExecutionWorld. The execution environment to use to run the scripts. Defaults to"USER_SCRIPT". worldIdOptional-
string. ID of a user script world the script executes in. Only valid ifworldisUSER_SCRIPTor omitted. IfworldIdis omitted, the script is executed in the defaultUSER_SCRIPTworld (""). Values with leading underscores (_) are reserved. The maximum length is 256 characters. A world can be used by several scripts as their execution environment. To configure the behavior of a world, pass itsworldIdtouserScripts.configureWorldbefore the first script executes in that world.
Return Value
A Promise fulfilled with an array of objects describing the outcome of the injection with these properties:
documentId-
string. Document ID associated with the injection. errorOptional-
string. Error message if any. This is mutually exclusive withresult frameId-
integer. Frame ID associated with the injection. resultOptional-
string. Result of the script injection if any. This is mutually exclusive witherror
Examples
await browser.userScripts.execute([
{
js: [{ code: "console.log('Hello world!');" }],
target: { tabId: 1 },
},
]);
Browser compatibility
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