HTMLCanvasElement: webglcontextlost event
Baseline
Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The webglcontextlost event of the WebGL API is fired if the user agent detects that the drawing buffer associated with a WebGLRenderingContext object has been lost.
This event does not bubble.
Syntax
Use the event name in methods like addEventListener(), or set an event handler property.
js
addEventListener("webglcontextlost", (event) => { })
onwebglcontextlost = (event) => { }
Event type
A WebGLContextEvent. Inherits from Event.
Event properties
This interface inherits properties from its parent interface, Event.
WebGLContextEvent.statusMessage-
A read-only property containing additional information about the event.
Example
With the help of the WEBGL_lose_context extension, you can simulate the webglcontextlost event:
js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
canvas.addEventListener("webglcontextlost", (event) => {
console.log(event);
});
gl.getExtension("WEBGL_lose_context").loseContext();
// "webglcontextlost" event is logged.
Specifications
| Specification |
|---|
| WebGL Specification> # 5.15.2> |
Browser compatibility
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