WEBGL_depth_texture extension
Baseline
Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The WEBGL_depth_texture extension is part of the WebGL API and defines 2D depth and depth-stencil textures.
WebGL extensions are available using the WebGLRenderingContext.getExtension() method. For more information, see also Using Extensions in the WebGL tutorial.
Constants
This extension adds a new constant:
ext.UNSIGNED_INT_24_8_WEBGL-
Unsigned integer type for 24-bit depth texture data.
Extended methods
This extension extends WebGLRenderingContext.texImage2D():
- The
formatandinternalformatparameters now acceptgl.DEPTH_COMPONENTandgl.DEPTH_STENCIL. - The
typeparameter now acceptsgl.UNSIGNED_SHORT,gl.UNSIGNED_INT, andext.UNSIGNED_INT_24_8_WEBGL. - The
pixelsparameter now accepts aUint16Arrayor aUint32Arrayobject.
This extension extends WebGLRenderingContext.framebufferTexture2D():
- The
attachmentparameter now acceptsgl.DEPTH_STENCIL_ATTACHMENT.
Examples
js
const ext = gl.getExtension("WEBGL_depth_texture");
gl.texImage2D(
gl.TEXTURE_2D,
0,
gl.DEPTH_COMPONENT,
512,
512,
0,
gl.DEPTH_COMPONENT,
gl.UNSIGNED_SHORT,
null,
);
Specifications
| Specification |
|---|
| WebGL WEBGL_depth_texture Khronos Ratified Extension Specification> |
Browser compatibility
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