XRWebGLBinding: getDepthInformation() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The getDepthInformation() method of the XRWebGLBinding interface returns an XRWebGLDepthInformation object containing WebGL depth information.
Syntax
js
getDepthInformation(view)
Parameters
Return value
An XRWebGLDepthInformation object.
Exceptions
NotSupportedErrorDOMException-
Thrown if
"depth-sensing"is not in the list of enabled features for thisXRSession. InvalidStateErrorDOMException-
Thrown if the
XRFrameis not active nor animated. Obtaining depth information is only valid within therequestAnimationFrame()callback. InvalidStateErrorDOMException-
Thrown if the session's
depthUsageis not"gpu-optimized".
Examples
>Obtaining WebGL depth information
js
const canvasElement = document.querySelector(".output-canvas");
const gl = canvasElement.getContext("webgl");
await gl.makeXRCompatible();
// Make sure to request a session with depth-sensing enabled
const session = navigator.xr.requestSession("immersive-ar", {
requiredFeatures: ["depth-sensing"],
depthSensing: {
usagePreference: ["gpu-optimized"],
formatPreference: ["luminance-alpha"],
},
});
const glBinding = new XRWebGLBinding(session, gl);
// …
// Obtain depth information in an active and animated frame
function rafCallback(time, frame) {
session.requestAnimationFrame(rafCallback);
const pose = frame.getViewerPose(referenceSpace);
if (pose) {
for (const view of pose.views) {
const depthInformation = glBinding.getDepthInformation(view);
if (depthInformation) {
// Do something with the depth information
// gl.bindTexture(gl.TEXTURE_2D, depthInformation.texture);
// …
}
}
}
}
Specifications
| Specification |
|---|
| WebXR Depth Sensing Module> # dom-xrwebglbinding-getdepthinformation> |
Browser compatibility
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