DOMMatrix: rotateFromVectorSelf() method
Baseline
Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since January 2020.
Note: This feature is available in Web Workers.
The rotateFromVectorSelf() method of the DOMMatrix interface is a mutable transformation method that modifies a matrix by rotating the matrix by the angle between the specified vector and (1, 0). The rotation angle is determined by the angle between the vector (1,0)T and (x,y)T in the clockwise direction, or (+/-)arctan(y/x). If x and y are both 0, the angle is specified as 0, and the matrix is not altered.
To rotate a matrix from a vector without mutating it, see DOMMatrixReadOnly.rotateFromVector(), which creates a new rotated matrix while leaving the original unchanged.
Syntax
rotateFromVectorSelf()
rotateFromVectorSelf(rotX)
rotateFromVectorSelf(rotX, rotY)
Parameters
rotXOptional-
A number; The x-coordinate of x,y vector that determines the rotation angle. If undefined,
0is used. rotYOptional-
A number; The y-coordinate of x,y vector that determines the rotation angle. If undefined,
0is used.
Return value
Returns itself; the updated DOMMatrix.
Examples
const matrix = new DOMMatrix(); // create a matrix
console.log(matrix.rotateFromVectorSelf().toString());
// output: matrix(1, 0, 0, 1, 0, 0) (no rotation applied)
console.log(matrix.rotateFromVectorSelf(10, 20).toString());
// output: matrix(0.447, 0.894, -0.894, 0.447, 0, 0)
console.log(matrix.toString());
// output: matrix(0.447, 0.894, -0.894, 0.447, 0, 0) (same as above)
Specifications
| Specification |
|---|
| Geometry Interfaces Module Level 1> # dom-dommatrix-rotatefromvectorself> |
Browser compatibility
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See also
DOMMatrixReadOnly.rotateFromVector()DOMMatrix.rotateSelf()DOMMatrix.rotateAxisAngleSelf()- CSS
transformproperty androtate3d()function - CSS
rotateproperty - CSS transforms module
- SVG
transformattribute CanvasRenderingContext2Dinterface androtate()method