DOMMatrixReadOnly: transformPoint() method
        
        
          
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      This feature is well established and works across many devices and browser versions. It’s been available across browsers since January 2020.
Note: This feature is available in Web Workers.
The transformPoint method of the
DOMMatrixReadOnly interface creates a new DOMPoint object, transforming a specified point by the matrix. Neither the matrix nor the original point are altered.
You can also create a new DOMPoint by applying a matrix to a point with the DOMPointReadOnly.matrixTransform() method.
Syntax
transformPoint()
transformPoint(point)
Parameters
- point
- 
A DOMPointorDOMPointReadOnlyinstance, or an object containing up to four of the following properties:- x
- 
The x-coordinate of the point in space as a number. The default value is0.
- y
- 
The y-coordinate of the point in space as a number. The default value is0.
- z
- 
The z-coordinate, or depth coordinate, of the point in space as a number. The default value is0.; positive values are closer to the user and negative values retreat back into the screen.
- w
- 
The wperspective value of the point, as a number. The default is1.
 
Return value
A DOMPoint.
Examples
>2D transform
const matrix = new DOMMatrixReadOnly();
const point = new DOMPointReadOnly(10, 20); // DOMPointReadOnly {x: 10, y: 20, z: 0, w: 1}
let newPoint = matrix.transformPoint(point); // DOMPoint {x: 10, y: 20, z: 0, w: 1}
3D transform
In this example, we apply a 3D point to a 3D matrix:
// Matrix with translate(22, 37, 10) applied
const matrix3D = new DOMMatrixReadOnly([
  1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 22, 37, 10, 1,
]);
const point3D = new DOMPointReadOnly(5, 10, 3); // DOMPointReadOnly {x: 5, y: 10, z: 3, w: 1}
const transformedPoint3D = point3D.matrixTransform(matrix3D); // DOMPoint {x: 27, y: 47, z: 13, w: 1}
Specifications
| Specification | 
|---|
| Geometry Interfaces Module Level 1> # dom-dommatrixreadonly-transformpoint> | 
Browser compatibility
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See also
- DOMPointReadOnly.matrixTransform()
- CSS matrix()andmatrix3d()functions