GPUComputePassEncoder
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The GPUComputePassEncoder interface of the WebGPU API encodes commands related to controlling the compute shader stage, as issued by a GPUComputePipeline. It forms part of the overall encoding activity of a GPUCommandEncoder.
A compute pipeline contains a single compute stage in which a compute shader takes general data, processes it in parallel across a specified number of workgroups, then returns the result in one or more buffers.
A GPUComputePassEncoder object instance is created via the GPUCommandEncoder.beginComputePass() property.
Instance properties
Instance methods
dispatchWorkgroups()-
Dispatches a specific grid of workgroups to perform the work being done by the current
GPUComputePipeline. dispatchWorkgroupsIndirect()-
Dispatches a grid of workgroups, defined by the parameters of a
GPUBuffer, to perform the work being done by the currentGPUComputePipeline. end()-
Completes recording of the current compute pass command sequence.
insertDebugMarker()-
Marks a specific point in a series of encoded commands with a label.
popDebugGroup()-
Ends a debug group, which is begun with a
pushDebugGroup()call. pushDebugGroup()-
Begins a debug group, which is marked with a specified label, and will contain all subsequent encoded commands up until a
popDebugGroup()method is invoked. setBindGroup()-
Sets the
GPUBindGroupto use for subsequent compute commands, for a given index. setPipeline()-
Sets the
GPUComputePipelineto use for this compute pass.
Examples
In our basic compute demo, several commands are recorded via a GPUCommandEncoder. Most of these commands originate from the GPUComputePassEncoder created via GPUCommandEncoder.beginComputePass().
// …
// Create GPUCommandEncoder to encode commands to issue to the GPU
const commandEncoder = device.createCommandEncoder();
// Create GPUComputePassEncoder to initiate compute pass
const passEncoder = commandEncoder.beginComputePass();
// Issue commands
passEncoder.setPipeline(computePipeline);
passEncoder.setBindGroup(0, bindGroup);
passEncoder.dispatchWorkgroups(Math.ceil(BUFFER_SIZE / 64));
// End the compute pass
passEncoder.end();
// Copy output buffer to staging buffer
commandEncoder.copyBufferToBuffer(
output,
0, // Source offset
stagingBuffer,
0, // Destination offset
BUFFER_SIZE,
);
// End frame by passing array of command buffers to command queue for execution
device.queue.submit([commandEncoder.finish()]);
// …
Specifications
| Specification |
|---|
| WebGPU> # gpucomputepassencoder> |
Browser compatibility
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See also
- The WebGPU API