Gamepad
Baseline
Widely available
*
This feature is well established and works across many devices and browser versions. It’s been available across browsers since March 2017.
* Some parts of this feature may have varying levels of support.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
The Gamepad interface of the Gamepad API defines an individual gamepad or other controller, allowing access to information such as button presses, axis positions, and id.
A Gamepad object can be returned in one of two ways: via the gamepad property of the gamepadconnected and gamepaddisconnected events, or by grabbing any position in the array returned by the Navigator.getGamepads() method.
Note: The support of gamepad features varies across different combinations of platforms and controllers. Even if the controller supports a certain feature (for example, haptic feedback), the platform may not support it for that controller.
Instance properties
Gamepad.axesRead only-
An array representing the controls with axes present on the device (e.g., analog thumb sticks).
-
An array of
gamepadButtonobjects representing the buttons present on the device. Gamepad.connectedRead only-
A boolean indicating whether the gamepad is still connected to the system.
Gamepad.displayIdRead only Deprecated Non-standard-
Returns the
VRDisplay.displayIdof an associatedVRDisplay(if relevant) — theVRDisplaythat the gamepad is controlling the displayed scene of. Gamepad.handRead only Experimental-
An enum defining what hand the controller is being held in, or is most likely to be held in.
Gamepad.hapticActuatorsRead only Experimental-
An array containing
GamepadHapticActuatorobjects, each of which represents haptic feedback hardware available on the controller. Gamepad.vibrationActuatorRead only-
A
GamepadHapticActuatorobject, which represents haptic feedback hardware available on the controller. Gamepad.idRead only-
A string containing identifying information about the controller.
Gamepad.indexRead only-
An integer that is auto-incremented to be unique for each device currently connected to the system.
Gamepad.mappingRead only-
A string indicating whether the browser has remapped the controls on the device to a known layout.
Gamepad.poseRead only Experimental-
A
GamepadPoseobject representing the pose information associated with a WebVR controller (e.g., its position and orientation in 3D space). Gamepad.timestampRead only-
A
DOMHighResTimeStamprepresenting the last time the data for this gamepad was updated.
Example
window.addEventListener("gamepadconnected", (e) => {
console.log(
"Gamepad connected at index %d: %s. %d buttons, %d axes.",
e.gamepad.index,
e.gamepad.id,
e.gamepad.buttons.length,
e.gamepad.axes.length,
);
});
Specifications
| Specification |
|---|
| Gamepad> # gamepad-interface> |
| Gamepad Extensions> # partial-gamepad-interface> |
Browser compatibility
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