GamepadHapticActuator: playEffect() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
The playEffect() method of the GamepadHapticActuator interface causes the hardware to play a specific vibration effect.
Syntax
playEffect(type, params)
Parameters
type-
A string representing the desired effect. Possible values are
"dual-rumble"and"trigger-rumble", and their effects can vary depending on the hardware type. SeeGamepadHapticActuator.effectsfor further details of the effect types. params-
An object to describe a desired haptic effect.
Expected values are:
durationOptional-
The duration of the effect in milliseconds. Defaults to
0. startDelayOptional-
The delay in milliseconds before the effect is started. Defaults to
0. strongMagnitudeOptional-
The rumble intensity of the low-frequency (strong) rumble motors, normalized to the range between
0.0and1.0. Defaults to0.0. weakMagnitudeOptional-
The rumble intensity of the high-frequency (weak) rumble motors, normalized to the range between
0.0and1.0. Defaults to0.0. leftTrigger(relevant to"trigger-rumble"effects only) Optional-
The rumble intensity of the bottom-left front trigger, normalized to the range between
0.0and1.0. Defaults to0.0. rightTrigger(relevant to"trigger-rumble"effects only) Optional-
The rumble intensity of the bottom-right front trigger, normalized to the range between
0.0and1.0. Defaults to0.0.
Note:
A new call to playEffect() overrides a previous ongoing call.
Return value
A promise that resolves with "complete" when the effect successfully completes, or "preempted" if the current effect is stopped or replaced by another effect.
The promise may reject with the following exception types:
InvalidStateErrorDOMException-
The current document is not active or hidden.
NotSupportedErrorDOMException-
The requested
typeis not supported by the current gamepad's actuator. TypeErrorDOMException-
The requested
typeis not a valid effect type.
Examples
const gamepad = navigator.getGamepads()[0];
gamepad.vibrationActuator
.playEffect("dual-rumble", {
startDelay: 0,
duration: 200,
weakMagnitude: 1.0,
strongMagnitude: 1.0,
})
.then((result) => console.log(result));
// Should log "complete" if effect successfully runs
Specifications
| Specification |
|---|
| Gamepad> # dom-gamepadhapticactuator-playeffect> |
Browser compatibility
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