WEBGL_multi_draw: multiDrawArraysWEBGL() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
The WEBGL_multi_draw.multiDrawArraysWEBGL() method of the
WebGL API renders multiple primitives from
array data. It is
identical to multiple calls to the
gl.drawArrays()
method.
Syntax
multiDrawArraysWEBGL(mode,
firstsList, firstsOffset,
countsList, countsOffset,
drawCount)
Parameters
mode-
A
GLenumspecifying the type primitive to render. Possible values are:gl.POINTS: Draws a single dot.gl.LINE_STRIP: Draws a straight line to the next vertex.gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first.gl.LINES: Draws a line between a pair of vertices.gl.TRIANGLE_STRIPgl.TRIANGLE_FANgl.TRIANGLES: Draws a triangle for a group of three vertices.
firstsList-
An
Int32ArrayorArray(ofGLint) specifying a list of starting indices for the arrays of vector points. firstsOffset-
A
GLuintdefining the starting point into thefirstsListsarray. countsList-
An
Int32ArrayorArray(ofGLsizei) specifying a list of numbers of indices to be rendered. countsOffset-
A
GLuintdefining the starting point into thecountsListarray. drawCount-
A
GLsizeispecifying the number of instances of the range of elements to execute.
Return value
None.
Exceptions
- If
modeis not one of the accepted values, agl.INVALID_ENUMerror is thrown. - If
drawCountor items infirstsListandcountsListare negative, agl.INVALID_VALUEerror is thrown. - if
gl.CURRENT_PROGRAMisnull, agl.INVALID_OPERATIONerror is thrown.
Examples
const firsts = new Int32Array(/* … */);
const counts = new Int32Array(/* … */);
ext.multiDrawArraysWEBGL(gl.TRIANGLES, firsts, 0, counts, 0, firsts.length);
Specifications
| Specification |
|---|
| WebGL WEBGL_multi_draw Extension Specification> |
Browser compatibility
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