XRInputSourceArray: forEach() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The XRInputSourceArray
method forEach() executes the specified callback once for
each input source in the array, starting at index 0 and progressing until the end of the
list.
Syntax
forEach(callback)
forEach(callback, thisArg)
Parameters
callback-
A function to execute once for each entry in the array
xrInputSourceArray. The callback accepts up to three parameters:currentValue-
A
XRInputSourceobject which is the value of the item from within thexrInputSourceArraywhich is currently being processed. currentIndexOptional-
An integer value providing the index into the array at which the element given by
currentValueis located. If you don't need to know the index number, you can omit this. sourceListOptional-
The
XRInputSourceArrayobject which is being processed. If you don't need this information, you may omit this.
thisArgOptional-
The value to be used for
thiswhile executing the callback. Note that if you use arrow function notation (=>) to provide the callback, you can omitthisArg, since all arrow functions lexically bindthis.
Return value
Undefined.
Examples
This example snippet gets the list of inputs for a session and tries to handle each type of input device it supports using.
let inputSources = xrSession.inputSources;
inputSources.forEach((input) => {
if (input.gamepad) {
checkGamepad(input.gamepad);
} else if (
input.targetRayMode === "tracked-pointer" &&
input.handedness === player.handedness
) {
/* Handle main hand controller */
handleMainHandInput(input);
} else {
/* Handle other inputs */
}
});
For each input in the list, the callback dispatches gamepad inputs to
a checkGamepad() with the input's Gamepad object, taken from
its gamepad property, as an input
For other devices, we look for tracked-pointer devices in the player's
main hand, dispatching those to a handleMainHandInput() method.
Specifications
This feature does not appear to be defined in any specification.>Browser compatibility
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See also
- Inputs and input sources
- The
ArraymethodforEach() XRInputSource