CanvasRenderingContext2D: lineTo() method
Baseline
Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The CanvasRenderingContext2D method
lineTo(), part of the Canvas 2D API, adds a straight line
to the current sub-path by connecting the sub-path's last point to the specified
(x, y) coordinates.
Like other methods that modify the current path, this method does not directly render
anything. To draw the path onto a canvas, you can use the
fill() or
stroke() methods.
Syntax
lineTo(x, y)
Parameters
Return value
None (undefined).
Examples
>Drawing a straight line
This example draws a straight line using the lineTo() method.
HTML
<canvas id="canvas"></canvas>
JavaScript
The line begins at (30, 50) and ends at (150, 100).
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
ctx.beginPath(); // Start a new path
ctx.moveTo(30, 50); // Move the pen to (30, 50)
ctx.lineTo(150, 100); // Draw a line to (150, 100)
ctx.stroke(); // Render the path
Result
Drawing connected lines
Each call of lineTo() (and similar methods) automatically adds to the
current sub-path, which means that all the lines will all be stroked or filled together.
This example draws a letter 'M' with a single contiguous line.
HTML
<canvas id="canvas"></canvas>
JavaScript
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
ctx.moveTo(90, 130);
ctx.lineTo(95, 25);
ctx.lineTo(150, 80);
ctx.lineTo(205, 25);
ctx.lineTo(210, 130);
ctx.lineWidth = 15;
ctx.stroke();
Result
Specifications
| Specification |
|---|
| HTML> # dom-context-2d-lineto-dev> |
Browser compatibility
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See also
- The interface defining this method:
CanvasRenderingContext2D CanvasRenderingContext2D.moveTo()CanvasRenderingContext2D.stroke()