GPUComputePipeline: getBindGroupLayout() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The getBindGroupLayout() method of the
GPUComputePipeline interface returns the pipeline's GPUBindGroupLayout object with the given index (i.e., included in the originating GPUDevice.createComputePipeline() or GPUDevice.createComputePipelineAsync() call's pipeline layout).
If the GPUComputePipeline was created with layout: "auto", this method is the only way to retrieve the GPUBindGroupLayouts generated by the pipeline.
Syntax
getBindGroupLayout(index)
Parameters
index-
A number representing the index of the
GPUBindGroupLayoutto return.
Return value
A GPUBindGroupLayout object instance.
Validation
The following criteria must be met when calling getBindGroupLayout(), otherwise a GPUValidationError is generated and an invalid GPUBindGroupLayout object is returned:
indexis less than the number ofGPUBindGroupLayoutobjects used in the pipeline layout.
Examples
Note:
You can see complete working examples with getBindGroupLayout() in action in the WebGPU samples.
// …
// Create a compute pipeline using layout: "auto" to automatically generate
// appropriate bind group layouts
const computePipeline = device.createComputePipeline({
layout: "auto",
compute: {
module: shaderModule,
entryPoint: "main",
},
});
// Create a bind group with the auto-generated layout from the compute pipeline
const computeBindGroup = device.createBindGroup({
layout: computePipeline.getBindGroupLayout(0),
entries: [
{
binding: 0,
resource: { buffer: storageBuffer },
},
],
});
// …
Specifications
| Specification |
|---|
| WebGPU> # dom-gpupipelinebase-getbindgrouplayout> |
Browser compatibility
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See also
- The WebGPU API