GPUDevice: createCommandEncoder() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The createCommandEncoder() method of the
GPUDevice interface creates a GPUCommandEncoder, used to encode commands to be issued to the GPU.
Syntax
createCommandEncoder()
createCommandEncoder(descriptor)
Parameters
descriptorOptional-
An object containing the following properties:
labelOptional-
A string providing a label that can be used to identify the object, for example in
GPUErrormessages or console warnings.
Return value
A GPUCommandEncoder object instance.
Examples
In our basic render demo, several commands are recorded via a GPUCommandEncoder created via createCommandEncoder():
// …
// Create GPUCommandEncoder
const commandEncoder = device.createCommandEncoder();
// Create GPURenderPassDescriptor to tell WebGPU which texture to draw into, then initiate render pass
const renderPassDescriptor = {
colorAttachments: [
{
clearValue: clearColor,
loadOp: "clear",
storeOp: "store",
view: context.getCurrentTexture().createView(),
},
],
};
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
// Draw a triangle
passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);
// End the render pass
passEncoder.end();
// …
The commands encoded by the GPUCommandEncoder are recoded into a GPUCommandBuffer using the GPUCommandEncoder.finish() method. The command buffer is then passed into the queue via a submit() call, ready to be processed by the GPU.
device.queue.submit([commandEncoder.finish()]);
Note: Study the WebGPU samples to find more command encoding examples.
Specifications
| Specification |
|---|
| WebGPU> # dom-gpudevice-createcommandencoder> |
Browser compatibility
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See also
- The WebGPU API