GPUTexture: mipLevelCount property
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The mipLevelCount read-only property of the
GPUTexture interface represents the number of mip levels of the GPUTexture.
This is set via the mipLevelCount property in the descriptor object passed into the originating GPUDevice.createTexture() call. If omitted, this defaults to 1.
Value
A number.
Examples
js
// …
const depthTexture = device.createTexture({
size: [canvas.width, canvas.height],
format: "depth24plus",
usage: GPUTextureUsage.RENDER_ATTACHMENT,
});
console.log(depthTexture.mipLevelCount); // 1
Specifications
| Specification |
|---|
| WebGPU> # dom-gputexture-miplevelcount> |
Browser compatibility
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See also
- The WebGPU API