GPURenderPassEncoder: beginOcclusionQuery() method
        
        
          Limited availability
        
        
        
          
                
              
                
              
                
              
        
        
      
      This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The beginOcclusionQuery() method of the
GPURenderPassEncoder interface begins an occlusion query at the specified index of the relevant GPUQuerySet (provided as the value of the occlusionQuerySet descriptor property when invoking GPUCommandEncoder.beginRenderPass() to run the render pass).
Syntax
beginOcclusionQuery(queryIndex)
Parameters
- queryIndex
- 
The index in the GPUQuerySetto begin the occlusion query at.
Return value
None (Undefined).
Validation
The following criteria must be met when calling beginOcclusionQuery(), otherwise a GPUValidationError is generated and the GPURenderPassEncoder becomes invalid:
- A GPUQuerySetwas specified in theocclusionQuerySetdescriptor property when invoking the originatingGPUCommandEncoder.beginRenderPass().
- queryIndexis smaller than- GPUQuerySet.count.
- The queryIndexhas not already been written to in the same render pass.
- An occlusion query is not already active for this render pass (i.e., via a previous beginOcclusionQuery()call).
Examples
// …
// Create a query set to hold the occlusion queries
const querySet = device.createQuerySet({
  type: "occlusion",
  count: 32,
});
// Render pass descriptor object, including the querySet
const renderPassDescriptor = {
  colorAttachments: [
    {
      clearValue: clearColor,
      loadOp: "clear",
      storeOp: "store",
      view: context.getCurrentTexture().createView(),
    },
  ],
  occlusionQuerySet: querySet,
};
// Begin the render pass
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
// Begin an occlusion query at index 0
passEncoder.beginOcclusionQuery(0);
// Run some rendering commands
passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);
// End the occlusion query
passEncoder.endOcclusionQuery();
// …
Specifications
| Specification | 
|---|
| WebGPU> # dom-gpurenderpassencoder-beginocclusionquery> | 
Browser compatibility
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See also
- The WebGPU API