ANGLE_instanced_arrays: drawArraysInstancedANGLE() method
        
        
          
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      This feature is well established and works across many devices and browser versions. It’s been available across browsers since June 2016.
The ANGLE_instanced_arrays.drawArraysInstancedANGLE() method of the WebGL API renders primitives from array data like the gl.drawArrays() method. In addition, it can execute multiple instances of the range of elements.
Note:
When using WebGL2, this method is available as gl.drawArraysInstanced() by default.
Syntax
drawArraysInstancedANGLE(mode, first, count, primcount)
Parameters
- mode
- 
A GLenumspecifying the type primitive to render. Possible values are:- gl.POINTS: Draws a single dot.
- gl.LINE_STRIP: Draws a straight line to the next vertex.
- gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first.
- gl.LINES: Draws a line between a pair of vertices.
- gl.TRIANGLE_STRIP
- gl.TRIANGLE_FAN
- gl.TRIANGLES: Draws a triangle for a group of three vertices.
 
- first
- 
A GLintspecifying the starting index in the array of vector points.
- count
- 
A GLsizeispecifying the number of indices to be rendered.
- primcount
- 
A GLsizeispecifying the number of instances of the range of elements to execute.
Return value
None (undefined).
Exceptions
- If modeis not one of the accepted values, agl.INVALID_ENUMerror is thrown.
- If first,countorprimcountare negative, agl.INVALID_VALUEerror is thrown.
- if gl.CURRENT_PROGRAMisnull, agl.INVALID_OPERATIONerror is thrown.
Examples
const ext = gl.getExtension("ANGLE_instanced_arrays");
ext.drawArraysInstancedANGLE(gl.POINTS, 0, 8, 4);
Specifications
| Specification | 
|---|
| WebGL ANGLE_instanced_arrays Khronos Ratified Extension Specification> | 
Browser compatibility
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See also
- ext.drawElementsInstancedANGLE()
- ext.vertexAttribDivisorANGLE()
- WebGLRenderingContext.drawArrays()
- WebGLRenderingContext.drawElements()
- WebGL2RenderingContext.drawArraysInstanced()
- WebGL2RenderingContext.drawElementsInstanced()
- WebGL2RenderingContext.vertexAttribDivisor()
- WEBGL_multi_draw.multiDrawArraysInstancedWEBGL()