WebGL2RenderingContext: vertexAttribDivisor() method
Baseline
Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.vertexAttribDivisor() method
of the WebGL 2 API modifies the rate at
which generic vertex attributes advance when rendering multiple instances of primitives
with gl.drawArraysInstanced() and gl.drawElementsInstanced().
Note:
When using WebGL 1, the ANGLE_instanced_arrays extension can provide this method,
too.
Syntax
js
vertexAttribDivisor(index, divisor)
Parameters
Return value
None (undefined).
Examples
js
gl.vertexAttribDivisor(0, 2);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification> # 3.7.9> |
Browser compatibility
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