WebGLRenderingContext: drawElements() method
        
        
          
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      This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.drawElements() method of the WebGL API renders primitives from array data.
Syntax
drawElements(mode, count, type, offset)
Parameters
- mode
- 
A GLenumspecifying the type primitive to render. Possible values are:- gl.POINTS: Draws a single dot.
- gl.LINE_STRIP: Draws a straight line to the next vertex.
- gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first.
- gl.LINES: Draws a line between a pair of vertices.
- gl.TRIANGLE_STRIP
- gl.TRIANGLE_FAN
- gl.TRIANGLES: Draws a triangle for a group of three vertices.
 
- count
- 
A GLsizeispecifying the number of elements of the bound element array buffer to be rendered. For example, to draw a wireframe triangle withgl.LINESthe count should be 2 endpoints per line × 3 lines = 6 elements. However to draw the same wireframe triangle withgl.LINE_STRIPthe element array buffer does not repeat the indices for the end of the first line/start of the second line, and end of the second line/start of the third line, socountwill be four. To draw the same triangle withgl.LINE_LOOPthe element array buffer does not repeat the first/last vertex either socountwill be three.
- type
- 
A GLenumspecifying the type of the values in the element array buffer. Possible values are:- gl.UNSIGNED_BYTE
- gl.UNSIGNED_SHORT
 When using the OES_element_index_uintextension:- gl.UNSIGNED_INT
 
- offset
- 
A GLintptrspecifying a byte offset in the element array buffer. Must be a valid multiple of the size of the giventype.
Return value
None (undefined).
Exceptions
- If modeis not one of the accepted values, agl.INVALID_ENUMerror is thrown.
- If offsetis not a valid multiple of the size of the given type, agl.INVALID_OPERATIONerror is thrown.
- If countis negative, agl.INVALID_VALUEerror is thrown.
Examples
gl.drawElements(gl.POINTS, 8, gl.UNSIGNED_BYTE, 0);
Specifications
| Specification | 
|---|
| WebGL Specification> # 5.14.11> | 
Browser compatibility
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