ANGLE_instanced_arrays: vertexAttribDivisorANGLE() method
Baseline
Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since June 2016.
The ANGLE_instanced_arrays.vertexAttribDivisorANGLE() method of the WebGL API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with ext.drawArraysInstancedANGLE() and ext.drawElementsInstancedANGLE().
Note:
When using WebGL2, this method is available as gl.vertexAttribDivisor() by default.
Syntax
js
vertexAttribDivisorANGLE(index, divisor)
Parameters
Return value
None (undefined).
Examples
js
const ext = gl.getExtension("ANGLE_instanced_arrays");
ext.vertexAttribDivisorANGLE(0, 2);
Specifications
| Specification |
|---|
| WebGL ANGLE_instanced_arrays Khronos Ratified Extension Specification> |
Browser compatibility
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