WebGL2RenderingContext: beginQuery() method
Baseline
Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.beginQuery() method of the WebGL 2 API starts an asynchronous query. The
target parameter indicates which kind of query to begin.
Syntax
beginQuery(target, query)
Parameters
target-
A
GLenumspecifying the target of the query. Possible values:gl.ANY_SAMPLES_PASSED-
Specifies an occlusion query: these queries detect whether an object is visible (whether the scoped drawing commands pass the depth test and if so, how many samples pass).
gl.ANY_SAMPLES_PASSED_CONSERVATIVE-
Same as above, but less accurate and faster version.
gl.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN-
Number of primitives that are written to transform feedback buffers.
query-
A
WebGLQueryobject for which to start the querying.
Return value
None (undefined).
Examples
const query = gl.createQuery();
gl.beginQuery(gl.ANY_SAMPLES_PASSED, query);
// …
Specifications
| Specification |
|---|
| WebGL 2.0 Specification> # 3.7.12> |
Browser compatibility
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