WebGL2RenderingContext: getInternalformatParameter() method
Baseline
Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.getInternalformatParameter()
method of the WebGL 2 API returns
information about implementation-dependent support for internal formats.
Syntax
getInternalformatParameter(target, internalformat, pname)
Parameters
target-
A
GLenumspecifying the target renderbuffer object. Possible values:gl.RENDERBUFFER-
Buffer data storage for single images in a renderable internal format.
internalformat-
A
GLenumspecifying the internal format about which to retrieve information (must be a color-renderable, depth-renderable or stencil-renderable format). pname-
A
GLenumspecifying the type of information to query. Possible values:gl.SAMPLES-
Returns a
Int32Arraycontaining sample counts supported forinternalformatin descending order.
Return value
Depends on the requested information (as specified with pname). It is an
Int32Array if pname is gl.SAMPLES.
Examples
const samples = gl.getInternalformatParameter(
gl.RENDERBUFFER,
gl.RGBA8,
gl.SAMPLES,
);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification> # 3.7.5> |
Browser compatibility
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