WebGL2RenderingContext: texStorage3D() method
Baseline
Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The texStorage3D() method of the WebGL2RenderingContext of the WebGL API specifies all levels of three-dimensional texture storage.
Syntax
texStorage3D(target, levels, internalformat, width, height, depth)
Parameters
target-
A
GLenumspecifying the binding point (target) of the active texture. Possible values:gl.TEXTURE_3D: A three-dimensional texture.gl.TEXTURE_2D_ARRAY: A two-dimensional array texture.
levels-
A
GLintspecifying the number of texture levels. internalformat-
A
GLenumspecifying the texture store format. For a list of possible values, seeWebGL2RenderingContext.texStorage2D(). width-
A
GLsizeispecifying the width of the texture in texels. height-
A
GLsizeispecifying the height of the texture in texels. depth-
A
GLsizeispecifying the depth of the texture/the number of textures in aTEXTURE_2D_ARRAY.
Return value
None (undefined).
Examples
gl.texStorage3D(gl.TEXTURE_3D, 1, gl.RGB8, 256, 256, 256);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification> # 3.7.6> |
Browser compatibility
Loading…