WebGL2RenderingContext: getActiveUniforms() method
Baseline
Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.getActiveUniforms() method of
the WebGL 2 API retrieves information about
active uniforms within a WebGLProgram.
Syntax
getActiveUniforms(program, uniformIndices, pname)
Parameters
program-
A
WebGLProgramcontaining the active uniforms. uniformIndices-
An
ArrayofGLuintspecifying the indices of the active uniforms to query. pname-
A
GLenumspecifying which information to query. Possible values:gl.UNIFORM_TYPE-
Returns an
ArrayofGLenumindicating the types of the uniforms. gl.UNIFORM_SIZE-
Returns an
ArrayofGLuintindicating the sizes of the uniforms. gl.UNIFORM_BLOCK_INDEX-
Returns an
ArrayofGLintindicating the block indices of the uniforms. gl.UNIFORM_OFFSET-
Returns an
ArrayofGLintindicating the uniform buffer offsets. gl.UNIFORM_ARRAY_STRIDE-
Returns an
ArrayofGLintindicating the strides between the elements. gl.UNIFORM_MATRIX_STRIDE-
Returns an
ArrayofGLintindicating the strides between columns of a column-major matrix or a row-major matrix. gl.UNIFORM_IS_ROW_MAJOR-
Returns an
ArrayofGLbooleanindicating whether each of the uniforms is a row-major matrix or not.
Return value
Depends on which information is requested using the pname parameter.
Examples
const uniformIndices = gl.getUniformIndices(program, [
"UBORed",
"UBOGreen",
"UBOBlue",
]);
const uniformOffsets = gl.getActiveUniforms(
program,
uniformIndices,
gl.UNIFORM_OFFSET,
);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification> # 3.7.16> |
Browser compatibility
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