WebGL2RenderingContext: vertexAttribI4[u]i[v]() method
Baseline
Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.vertexAttribI4[u]i[v]()
methods of the WebGL 2 API specify integer
values for generic vertex attributes.
Syntax
js
vertexAttribI4i(index, v0, v1, v2, v3)
vertexAttribI4ui(index, v0, v1, v2, v3)
vertexAttribI4iv(index, value)
vertexAttribI4uiv(index, value)
Parameters
index-
A
GLuintspecifying the position of the vertex attribute to be modified. v0,v1,v2,v3-
An integer
Numberfor the vertex attribute value. value-
A
Uint32Array/Int32Arrayor sequences ofGLuint/GLintfor integer vector vertex attribute values.
Return value
None (undefined).
Examples
js
gl.vertexAttribI4i(a_foobar, 10);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification> # 3.7.8> |
Browser compatibility
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