WebGL2RenderingContext: bindSampler() method
Baseline
Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.bindSampler() method of the WebGL 2 API binds a
passed WebGLSampler object to the texture unit at the passed index.
Syntax
js
bindSampler(unit, sampler)
Parameters
unit-
A
GLuintspecifying the index of the texture unit to which to bind the sampler to. sampler-
A
WebGLSamplerobject to bind.
Return value
None (undefined).
Examples
js
const sampler = gl.createSampler();
gl.bindSampler(0, sampler);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification> # 3.7.13> |
Browser compatibility
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