WebGL2RenderingContext: framebufferTextureLayer() method
Baseline
Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.framebufferTextureLayer()
method of the WebGL 2 API attaches a single
layer of a texture to a framebuffer.
This method is similar to WebGLRenderingContext.framebufferTexture2D(),
but only a given single layer of the texture level is attached to the attachment point.
Syntax
framebufferTextureLayer(target, attachment, texture, level, layer)
Parameters
target-
A
GLenumspecifying the binding point (target). Possible values:gl.FRAMEBUFFER: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.gl.DRAW_FRAMEBUFFER: Equivalent togl.FRAMEBUFFER.gl.READ_FRAMEBUFFER: Used as a source for reading operations.
attachment-
A
GLenumspecifying the attachment point for thetexture. Possible values:gl.COLOR_ATTACHMENT{0-15}: Attaches the texture to one of the framebuffer's color buffers.gl.DEPTH_ATTACHMENT: Attaches the texture to the framebuffer's depth buffer.gl.STENCIL_ATTACHMENT: Attaches the texture to the framebuffer's stencil buffer.gl.DEPTH_STENCIL_ATTACHMENT: depth and stencil buffer.
texture-
A
WebGLTextureobject whose image to attach. level-
A
GLintspecifying the mipmap level of the texture image to attach. layer-
A
GLintspecifying the layer of the texture image to attach.
Return value
None (undefined).
Examples
gl.framebufferTextureLayer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, texture, 0, 8);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification> # 3.7.4> |
Browser compatibility
Loading…