WebGLRenderingContext: bindRenderbuffer() method
        
        
          
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      This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.bindRenderbuffer() method of
the WebGL API binds a given
WebGLRenderbuffer to a target, which must be
gl.RENDERBUFFER.
Syntax
js
bindRenderbuffer(target, renderbuffer)
Parameters
- target
- 
A GLenumspecifying the binding point (target). Possible values:- gl.RENDERBUFFER
- 
Buffer data storage for single images in a renderable internal format. 
 
- renderbuffer
- 
A WebGLRenderbufferobject to bind.
Return value
None (undefined).
Exceptions
A gl.INVALID_ENUM error is thrown if target is not
gl.RENDERBUFFER.
Examples
>Binding a renderbuffer
js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const renderbuffer = gl.createRenderbuffer();
gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
Getting current bindings
To check the current renderbuffer binding, query the RENDERBUFFER_BINDING
constant.
js
gl.getParameter(gl.RENDERBUFFER_BINDING);
Specifications
| Specification | 
|---|
| WebGL Specification> # 5.14.7> | 
Browser compatibility
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