WebGLRenderingContext: framebufferRenderbuffer() method
        
        
          
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                  Widely available
                
                
              
        
        
        
          
                
              
                
              
                
              
        
        
      
      This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.framebufferRenderbuffer()
method of the WebGL API attaches a
WebGLRenderbuffer object to a WebGLFramebuffer object.
Syntax
framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer)
Parameters
- target
- 
A GLenumspecifying the binding point (target) for the framebuffer. Possible values:- gl.FRAMEBUFFER
- 
Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image. 
 When using a WebGL 2 context, the following values are available additionally: - gl.DRAW_FRAMEBUFFER
- 
Equivalent to gl.FRAMEBUFFER. Used as a destination for drawing, rendering, clearing, and writing operations.
- gl.READ_FRAMEBUFFER
- 
Used as a source for reading operations. 
 
- attachment
- 
A GLenumspecifying the attachment point for the render buffer. Possible values:- gl.COLOR_ATTACHMENT0: color buffer.
- gl.DEPTH_ATTACHMENT: depth buffer.
- gl.DEPTH_STENCIL_ATTACHMENT: depth and stencil buffer.
- gl.STENCIL_ATTACHMENT: stencil buffer.
 When using a WebGL 2 context, the following values are available additionally: - gl.COLOR_ATTACHMENT1 gl.COLOR_ATTACHMENT2 gl.COLOR_ATTACHMENT3 gl.COLOR_ATTACHMENT4 gl.COLOR_ATTACHMENT5 gl.COLOR_ATTACHMENT6 gl.COLOR_ATTACHMENT7 gl.COLOR_ATTACHMENT8 gl.COLOR_ATTACHMENT9 gl.COLOR_ATTACHMENT10 gl.COLOR_ATTACHMENT11 gl.COLOR_ATTACHMENT12 gl.COLOR_ATTACHMENT13 gl.COLOR_ATTACHMENT14 gl.COLOR_ATTACHMENT15
 When using the WEBGL_draw_buffersextension:- ext.COLOR_ATTACHMENT0_WEBGL(same as- gl.COLOR_ATTACHMENT0)
- ext.COLOR_ATTACHMENT1_WEBGL ext.COLOR_ATTACHMENT2_WEBGL ext.COLOR_ATTACHMENT3_WEBGL ext.COLOR_ATTACHMENT4_WEBGL ext.COLOR_ATTACHMENT5_WEBGL ext.COLOR_ATTACHMENT6_WEBGL ext.COLOR_ATTACHMENT7_WEBGL ext.COLOR_ATTACHMENT8_WEBGL ext.COLOR_ATTACHMENT9_WEBGL ext.COLOR_ATTACHMENT10_WEBGL ext.COLOR_ATTACHMENT11_WEBGL ext.COLOR_ATTACHMENT12_WEBGL ext.COLOR_ATTACHMENT13_WEBGL ext.COLOR_ATTACHMENT14_WEBGL ext.COLOR_ATTACHMENT15_WEBGL
 
- renderbuffertarget
- 
A GLenumspecifying the binding point (target) for the render buffer. Possible values:- gl.RENDERBUFFER
- 
Buffer data storage for single images in a renderable internal format. 
 
- renderbuffer
- 
A WebGLRenderbufferobject to attach.
Return value
None (undefined).
Exceptions
- A gl.INVALID_ENUMerror is thrown iftargetis notgl.FRAMEBUFFER,gl.DRAW_FRAMEBUFFER, orgl.READ_FRAMEBUFFER.
- A gl.INVALID_ENUMerror is thrown ifrenderbuffertargetis notgl.RENDERBUFFER.
- A gl.INVALID_ENUMerror is thrown ifattachmentis not one of the allowed enums.
Examples
gl.framebufferRenderbuffer(
  gl.FRAMEBUFFER,
  gl.COLOR_ATTACHMENT0,
  gl.RENDERBUFFER,
  renderbuffer,
);
Specifications
| Specification | 
|---|
| WebGL Specification> # 5.14.6> | 
Browser compatibility
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