WebGLRenderingContext: getAttachedShaders() method
Baseline
Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.getAttachedShaders() method of
the WebGL API returns a list of
WebGLShader objects attached to a WebGLProgram.
Syntax
js
getAttachedShaders(program)
Parameters
program-
A
WebGLProgramobject to get attached shaders for.
Return value
An Array of WebGLShader objects that are attached to the
given WebGLProgram.
Examples
js
const program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.getAttachedShaders(program);
Specifications
| Specification |
|---|
| WebGL Specification> # 5.14.9> |
Browser compatibility
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