WebGLRenderingContext: sampleCoverage() method
        
        
          
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      This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.sampleCoverage() method of the
WebGL API specifies multi-sample coverage
parameters for anti-aliasing effects.
Syntax
js
sampleCoverage(value, invert)
Parameters
Return value
None (undefined).
Examples
Multi-sampling is disabled by default. To enable or disable multi-sampling, use the
enable() and
disable() methods with the argument
gl.SAMPLE_COVERAGE and gl.SAMPLE_ALPHA_TO_COVERAGE.
js
gl.enable(gl.SAMPLE_COVERAGE);
gl.sampleCoverage(0.5, false);
To check the sample coverage values, query the SAMPLE_COVERAGE_VALUE and
SAMPLE_COVERAGE_INVERT constants.
js
gl.getParameter(gl.SAMPLE_COVERAGE_VALUE); // 0.5
gl.getParameter(gl.SAMPLE_COVERAGE_INVERT); // false
Specifications
| Specification | 
|---|
| WebGL Specification> # 5.14.3> | 
Browser compatibility
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See also
- HTMLCanvasElement.getContext()–- antialiasparameter for the context.