WebGLRenderingContext: shaderSource() method
        
        
          
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                  Widely available
                
                
              
        
        
        
          
                
              
                
              
                
              
        
        
      
      This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.shaderSource() method of the WebGL API sets the source code of a
WebGLShader.
Syntax
js
shaderSource(shader, source)
Parameters
- shader
- 
A WebGLShaderobject in which to set the source code.
- source
- 
A string containing the GLSL source code to set. 
Return value
None (undefined).
Exceptions
- TypeError
- 
Thrown if the specified shaderis not of typeWebGLShader.
Examples
js
const shader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(shader, originalSource);
const source = gl.getShaderSource(shader);
Specifications
| Specification | 
|---|
| WebGL Specification> # 5.14.9> | 
Browser compatibility
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