WebGLRenderingContext: bufferData() method
        
        
          
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                  Widely available
                
                
              
        
        
        
          
                
              
                
              
                
              
        
        
      
      This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.bufferData() method of the WebGL API initializes and creates the
buffer object's data store.
Syntax
bufferData(target, size, usage)
bufferData(target, srcData, usage)
Parameters
- target
- 
A GLenumspecifying the binding point (target). Possible values:- gl.ARRAY_BUFFER
- 
Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data. 
- gl.ELEMENT_ARRAY_BUFFER
- 
Buffer used for element indices. 
 When using a WebGL 2 context, the following values are available additionally: - gl.COPY_READ_BUFFER
- 
Buffer for copying from one buffer object to another. 
- gl.COPY_WRITE_BUFFER
- 
Buffer for copying from one buffer object to another. 
- gl.TRANSFORM_FEEDBACK_BUFFER
- 
Buffer for transform feedback operations. 
- gl.UNIFORM_BUFFER
- 
Buffer used for storing uniform blocks. 
- gl.PIXEL_PACK_BUFFER
- 
Buffer used for pixel transfer operations. 
- gl.PIXEL_UNPACK_BUFFER
- 
Buffer used for pixel transfer operations. 
 
- size
- 
A GLsizeiptrsetting the size in bytes of the buffer object's data store.
- srcDataOptional
- 
A TypedArrayor aDataViewthat views anArrayBufferorSharedArrayBufferthat will be copied into the data store. Ifnull, a data store is still created, but the content is uninitialized and undefined.
- usage
- 
A GLenumspecifying the intended usage pattern of the data store for optimization purposes. Possible values:- gl.STATIC_DRAW
- 
The contents are intended to be specified once by the application, and used many times as the source for WebGL drawing and image specification commands. 
- gl.DYNAMIC_DRAW
- 
The contents are intended to be respecified repeatedly by the application, and used many times as the source for WebGL drawing and image specification commands. 
- gl.STREAM_DRAW
- 
The contents are intended to be specified once by the application, and used at most a few times as the source for WebGL drawing and image specification commands. 
 When using a WebGL 2 context, the following values are available additionally: - gl.STATIC_READ
- 
The contents are intended to be specified once by reading data from WebGL, and queried many times by the application. 
- gl.DYNAMIC_READ
- 
The contents are intended to be respecified repeatedly by reading data from WebGL, and queried many times by the application. 
- gl.STREAM_READ
- 
The contents are intended to be specified once by reading data from WebGL, and queried at most a few times by the application 
- gl.STATIC_COPY
- 
The contents are intended to be specified once by reading data from WebGL, and used many times as the source for WebGL drawing and image specification commands. 
- gl.DYNAMIC_COPY
- 
The contents are intended to be respecified repeatedly by reading data from WebGL, and used many times as the source for WebGL drawing and image specification commands. 
- gl.STREAM_COPY
- 
The contents are intended to be specified once by reading data from WebGL, and used at most a few times as the source for WebGL drawing and image specification commands. 
 
Return value
None (undefined).
Exceptions
- A gl.OUT_OF_MEMORYerror is thrown if the context is unable to create a data store with the givensize.
- A gl.INVALID_VALUEerror is thrown ifsizeis negative.
- A gl.INVALID_ENUMerror is thrown iftargetorusageare not one of the allowed enums.
Examples
>Using bufferData
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
Getting buffer information
To check the current buffer usage and buffer size, use the
WebGLRenderingContext.getBufferParameter() method.
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE);
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE);
Getting size of a typed array
To calculate size parameter for a typed array.
const dataArray = new Float32Array([1, 2, 3, 4]);
const sizeInBytes = dataArray.length * dataArray.BYTES_PER_ELEMENT;
Specifications
| Specification | 
|---|
| WebGL Specification> # 5.14.5> | 
Browser compatibility
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