WebGLRenderingContext: linkProgram() method
        
        
          
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                  Widely available
                
                
              
        
        
        
          
                
              
                
              
                
              
        
        
      
      This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext interface's
linkProgram() method links a given
WebGLProgram, completing the process of preparing the GPU code for the
program's fragment and vertex shaders.
Syntax
js
linkProgram(program)
Parameters
- program
- 
The WebGLProgramto link.
Return value
None (undefined).
Examples
js
const program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
  const info = gl.getProgramInfoLog(program);
  throw new Error(`Could not compile WebGL program. \n\n${info}`);
}
Specifications
| Specification | 
|---|
| WebGL Specification> # 5.14.9> | 
Browser compatibility
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